Anselm Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish golden hair is in a traditional bowl cut. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the south to a Barber, Anselm learned a great deal about his father's area of expertise. His childhood dream was to be a Dyer, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: Wants to raise his children well; and expand his business
Flaws: Mundane, Fearful, Addict. Bonds: Job, Family. Occupation: Barber
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 5000 sp.
William Tattersall, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears a broad hat to cover his moderate length silver hair. His gray eyes peer out from beneath his broad brown hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Joker. Flaws: Addict, Disease, Fearful. Bonds: Adventurer. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Everard Altham, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy green pantaloons and a red scarf. He has a long blonde beard with little hanging trinkets. He has violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Everard was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Dyer. He left for the east, certain he would find work there.
Motivation: To protect his home.
Flaws: Depressed, Disease. Bonds: Immigrant, Guardian, Military. Occupation: Dyer
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 1600 gp. Jasper (80 gp). Pink pearl (110 gp). Aquamarine (1500 gp). Sardonyx (80 gp). Black pearl (1500 gp).
Frederick Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears an entirely brown suit with red socks and a vest with buckled shoes. He has a long silver beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hasn't been sleeping well lately.
Motivation: He is compelled to act according to his religious beliefs; and to get a good night's sleep
Ideals: Opinionated. Flaws: Insomniac, Disease. Bonds: Attractive, Religious. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 2000 sp.
Jocelyn Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.
Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's in love; and expand his business
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Military, Job, Has a crush. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
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