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NPC Generator

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Advanced [show]


Frederick Holton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears professional attire. His brown hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He dislikes all the random violence that takes place in the south. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of southern immigrants he idolized his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Painter, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Pacifist. Flaws: Fearful. Bonds: Attractive, Immigrant, Family. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Frederick Holton, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to be a carpenter again

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Job. Occupation: Slave Trader

Voice: Dutch accent

Attributes [hide]

Richard Gentry, Male Human Warlock 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp.


Social Check DCs


Don Clare, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. His feathered hat is riddled with cuts and holes. His eyes are violet and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Don Clare, Male Human Sorcerer 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 17 (+3)9 (-1)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 800 gp.


Social Check DCs


Miles Astley, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His auburn hair is smooth and relatively long. His gray unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He has had some formal painting training, and achieved minor success. He now mingles about in high society.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Religious, Rich. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Miles Astley, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)18 (+4) 14 (+2)13 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Sylvan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: Just what you see.


Social Check DCs


Godfrey Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant blue.

Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east to a Detective, Godfrey learned a great deal about his father's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, In love, Job. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Godfrey Shelley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp).


Social Check DCs

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