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NPC Generator

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Advanced [show]


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Stableman

Voice: Pronounces O like U

Attributes [hide]

Raymond Atherton, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Henry Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. With bright white hair and a scraggly beard. His eyes are blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. His childhood dream was to be a Fisher, but he was a colossal failure. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Fighting, Gifted, Philantrophist. Bonds: Military, Job, Rich. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Henry Beitz, Male Human Druid 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. Rhodochrosite (9 gp).


Social Check DCs


Anthony Upton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. His head has been shaved. His gray eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Anthony was born the youngest of three triplets. His parents enrolled him in a Warlock school at a young age so that he could practice his martial talents. He has set out to sabotage the competition.

Motivation: Regain custody of his daughter.

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Anthony Upton, Male Human Warlock 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)9 (-1) 8 (-1)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Coral (80 gp). White pearl (80 gp). 1 Minor magic item.


Social Check DCs


Hugh Tinley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. He wears a deerstalker hat to hide his balding. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered south to less war torn lands. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Mentor. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hugh Tinley, Male Human Wizard 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 17 (+3)18 (+4)
Skills Stealth +5, Survival +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1000 gp.


Social Check DCs


Gerald Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears bulky grey painted plate armor. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions

Ideals: Optimist. Bonds: Military, Family, Religious. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Gerald Spalding, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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