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Advanced [show]


Justin Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. With bright brown hair and a scraggly beard. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.

History: Justin was born in the south. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker, Persistence. Flaws: Racist. Bonds: Nature, Job. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Justin Benson, Male Human Sorcerer 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 12 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)8 (-1) 15 (+2)17 (+3)
Skills Athletics +2, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70000 cp. Lapis lazuli (6 gp). Iolite (80 gp).


Social Check DCs


Gerald Dalton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He is bald on top and has large silver tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Mason, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well; and to reunite with his absent father

Flaws: Ugly, Impulsive. Bonds: Immigrant, Family, Religious. Occupation: Bookbinder

Voice: Pronounces O like U

Attributes [hide]

Gerald Dalton, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)16 (+3) 16 (+3)14 (+2)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Giant, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 23000 cp.


Social Check DCs


Nicholas Adley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing the road beaten gear of a warrior. He is an epitome of beauty. He has moderate length auburn hair. He has several tiny emerald earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: He is greedy.

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Nicholas Adley, Male Human Ranger 10
Medium (6'3") Human, Lawful Good (CR 10)
Armor Class 10
Hit Points 49 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)13 (+1) 18 (+4)17 (+3)
Skills Persuasion +7, Survival +8
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601100

Possessions: Blue star sapphire (800 gp). Alexandrite (1600 gp). Hematite (11 gp). Blue star sapphire (800 gp). White pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Axton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is dressed in a clean black cloak covering his clean studded leather. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west, but his parents moved at a very young age to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Extrovert, Gifted, Athletic. Bonds: Immigrant, Mentor. Occupation: Farmer

Voice: Old Prospector

Attributes [hide]

Heward Axton, Male Human Expert 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 15 (+2)9 (-1)
Skills Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Everard Breeden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky yellow painted plate armor. With bright black hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of dire rats once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich, Family. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Everard Breeden, Male Human Druid 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)17 (+3) 9 (-1)13 (+1)
Skills Performance +4, Religion +6
Senses Passive Perception 9
Languages Common, Orc, Aquan, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Azurite (8 gp). Fiery yellow corundum (700 gp).


Social Check DCs

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