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NPC Generator

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Advanced [show]


Theobald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear flannel. His long black hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Theobald Blakeley, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 800 gp. Black pearl (1000 gp). Alexandrite (1000 gp).


Social Check DCs


Chad Alston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a grey tunic with green highlights, and long white pants that bunch up around his shoes, he is not a threatening figure. He is bald on top and has large blonde tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He doesn't get along with people that don't share his tastes; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Flaws: Ugly, Shy, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Bowyer

Voice: Scratchy, weak

Attributes [hide]

Chad Alston, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 15 (+2)8 (-1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Lewis Yardley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in blue turtlenecks beneath a red coat with green slacks. He has wavy black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. Cursed with unlife at a very young age, Lewis has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Attractive, Family. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lewis Yardley, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)6 (-2) 13 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 16000 cp. Golden pearl (110 gp). Citrine (70 gp).


Social Check DCs


Gunter Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His chestnut hair is lengthy and is close to two feet long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Gunter studied abroad. He helped his mother out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Rich, Job. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Gunter Van Es, Male Human Adept 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 30 pp. Hematite (5 gp).


Social Check DCs


Gilbert Kent, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is long and white with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gilbert hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: Revenge; and many brigands want him driven away

Ideals: Entrepeneur. Bonds: Rich, Attractive, Enemies, Adventurer. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Gilbert Kent, Male Human Warlock 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)17 (+3) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 300 gp. Blue sapphire (900 gp). Deep green spinel (140 gp). Black pearl (300 gp).


Social Check DCs

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