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NPC Generator

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Advanced [show]


Aldous Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. He has amber eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things; and he is greedy

Ideals: Athletic. Flaws: Ugly, Mundane, Shy. Bonds: Rich. Occupation: Laborer

Voice: Australian accent

Attributes [hide]

Aldous Wheatley, Male Human Monk 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)8 (-1) 13 (+1)16 (+3)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Peter Ansley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars. His white hair is matted, messy, and big. This hazel eyed southerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Insomniac, Insane. Bonds: Rich. Occupation: Farmer

Voice: Thin and wheezing

Attributes [hide]

Peter Ansley, Male Human Druid 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 6 (-2)15 (+2)
Skills Medicine +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Heward Clayton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered monstrous two handed axe and tarnished sickle as well. He wears his white hair down. His thin eyebrows rest above his beady blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Heward Clayton, Male Human Wizard 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Stealth +0
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp.


Social Check DCs


Dean Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is braided into rings. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He has never given up on his singing dream.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Addict. Bonds: Poor, Military. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Dean Emsworth, Male Human Monk 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 16 (+3)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Alexandrite (1100 gp).


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with brown socks and a vest with buckled shoes. He carries with him a set of crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his auburn hair down. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others.

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Trym Barlow, Male Human Expert 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs

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