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NPC Generator

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Advanced [show]


Clerebold Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black cloak and cross-gartered grey stockings. His hair is chestnut and very short. He has several tiny amethyst earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Further he is a bit of a stoner and is frequently out of it.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it.

Flaws: Addict, Mundane. Bonds: Rich, Guardian, Job. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Clerebold Nibley, Male Human Rogue 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Henry Cromwell, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the south to a Junk Dealer, Henry learned a great deal about his father's area of expertise. His childhood dream was to be a Ploughman, but he was a colossal failure. He now owns his own business.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Joker. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Junk Dealer

Voice: Voice breaks

Attributes [hide]

Henry Cromwell, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Athletics +2, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


John Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a flapper bob. His eyes are violet and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He dropped out of school before completing his studies. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he's looking for his big break

Ideals: Entrepeneur, Disciplined, Gifted, Logical. Bonds: Adventurer. Occupation: Tailor

Voice: Ums and uhs a lot

Attributes [hide]

John Southey, Male Human Monk 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common, Terran, Infernal, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp. White pearl (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His black hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes peer out from beneath his top black hat.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Persistence. Flaws: Impulsive. Bonds: Enemies, Nature. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Reid, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)13 (+1) 14 (+2)15 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. Amethyst (150 gp). Chrysoberyl (150 gp).


Social Check DCs


Godfrey Weld, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His tied-back hair is red. His blue eyes peer out from beneath his feathered brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Godfrey has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends

Ideals: Entrepeneur. Flaws: Antagonistic, Disease, Greedy. Bonds: Adventurer. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Godfrey Weld, Male Human Monk 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)8 (-1) 10 (+0)11 (+0)
Skills Athletics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Red-brown spinel (140 gp). Brown-green garnet (140 gp). Sard (70 gp). 1 Breastplate.


Social Check DCs

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