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NPC Generator

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Advanced [show]


Kody Marlowe, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is well dressed, constantly wearing a red suit, green shirt, and yellow tie. His auburn hair is heavily combed to the left. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of eastern immigrants he idolized his mother. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Kody's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Blacksmith.

Flaws: Ugly, Insane, Antagonistic. Bonds: Has a crush, Immigrant. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Kody Marlowe, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alexandre Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing the road beaten gear of a warrior. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Alexandre Brandon, Male Human Warlock 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 1900 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dean Dalton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His long black hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When he was but 8 years old his parents immigrated from the east. A few years later when the west was not economically sound they moved to his current location. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: Human compassion; and sabotage a competitor

Ideals: Impeccable, Optimist. Flaws: Racist. Bonds: Rich, Immigrant, Job. Occupation: Scribe

Voice: pre-pubescent

Attributes [hide]

Dean Dalton, Male Human Barbarian 9
Medium (5'7") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 62 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 9 (-1)17 (+3)
Skills Persuasion +6
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1400 gp. Azurite (4 gp). Amethyst (50 gp). Jasper (20 gp). Aquamarine (800 gp). Violet garnet (800 gp). Zircon (20 gp). Rock crystal (20 gp). Amethyst (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. He has shaved his head bald. He has a tattooed face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Bowyer business at a young age. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Percival's father didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: He wants revenge against dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Bowyer

Voice: Jamaican accent

Attributes [hide]

Percival Bradshaw, Male Human Adept 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 67 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 18 (+4)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Just what you see.


Social Check DCs


Anselm Law, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a worn and beaten armor, and his gloved hand is found clutching a lance. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He can speak with the recently deceased. He is lazy and tries to find solutions quickly.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many orcs want him driven away; and revenge

Ideals: Gifted. Flaws: Lazy, Ugly. Bonds: Job, Enemies. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Anselm Law, Male Human Wizard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 15 (+2)9 (-1) 14 (+2)9 (-1)
Skills Medicine +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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