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NPC Generator

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Advanced [show]


Miles Easton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. His black hair has been sun bleached extensively. His gray eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Priest, Miles learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Attractive, Guardian, Job, Rich. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Easton, Male Human Barbarian 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 800 gp. Large well-done wool tapestry (100 gp). Solid gold idol (500 gp). Cloth of gold vestments (70 gp).


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his greataxe ready. His hair, while still mostly auburn, has prominent grey streaks. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Gerald Brandon, Male Human Bard 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)18 (+4) 10 (+0)11 (+0)
Skills History +7, Investigation +7
Senses Passive Perception 10
Languages Common, Ignan, Druidic, Sylvan, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 3000 sp. Chrysoberyl (150 gp).


Social Check DCs


Diggory Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He has a hunchback. He keeps his golden hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content.

Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Religious, Rich. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Diggory Blackwood, Male Human Bard 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)17 (+3) 13 (+1)13 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs


Cory Kitchur, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He dresses in black turtlenecks beneath a grey coat with white slacks. His hair is cut close to his head. He has brown eyes and a black hat with a grey feather.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: Gifted from a young age, Cory studied abroad. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Barber for hire.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Barber

Voice: Sounds elderly

Attributes [hide]

Cory Kitchur, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)17 (+3) 15 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Goblin, Ignan, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: Rich purple corundum (600 gp). Malachite (13 gp).


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears tan leather gloves, a tan jacket, and tight pants. His brown hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Anselm was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Military. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Chatham, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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