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Advanced [show]


Wymar Lindsey, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears skinny pants and wears a tan and grey robe with the hood down. His whole body is exceptionally muscular. He wears his silver hair up in a very large beehive style do. His face is scarred and worn.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and to protect his home

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Poor. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Wymar Lindsey, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)10 (+0) 12 (+1)15 (+2)
Skills Religion +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Trym Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers brown and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His silver hair is cut jaggedly and amateurishly. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Ugly, Forgetful. Bonds: Job, Mentor, Slave. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Trym Jacobs, Male Human Commoner 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)12 (+1) 16 (+3)8 (-1)
Skills Animal Handling +6, History +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 10000 cp. Jet (100 gp). Tiger eye turquoise (8 gp). Eye agate (8 gp).


Social Check DCs


Nicholas Home, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. His hair is short and brown. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Nicholas was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Flaws: Shy. Bonds: Attractive, Slave, Adventurer, Job. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Nicholas Home, Male Human Aristocrat 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills Deception +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Red spinel (150 gp). Moss agate (4 gp). Red-brown spinel (150 gp).


Social Check DCs


Ralf Hackney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He dresses well, typically a more casual-formal manner. His moppish auburn hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Passionate, Athletic. Bonds: Attractive, Enemies, Mentor. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Ralf Hackney, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Athletics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Norman Enfield, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'3" and dresses like a well dressed Carpenter does. His auburn hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Job, Mentor. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Norman Enfield, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills Arcana +6, Insight +6
Senses Passive Perception 13
Languages Common, Undercommon, Dwarven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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