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NPC Generator

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Advanced [show]


William Digby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is dressed in a clean pastel cloak covering his clean studded leather. His hair is brown and very short. He has gray eyes and a pastel hat with a brown feather.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has all his life been fascinated with singing.

History: William was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.

Motivation: He's in love; and wants to open a new tavern

Ideals: Artistic, Optimist. Bonds: Job, Adventurer, Has a crush. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Digby, Male Human Warrior 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 17 (+3)11 (+0)
Skills Insight +6, Nature +7
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Dwarven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Jeweled gold crown (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, grey, dusty cloak. He has a long auburn beard with little hanging trinkets. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Detective, his father struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Optimist, Fighting. Bonds: Slave, Poor, Family. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Randal Mitchell, Male Human Sorcerer 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 6000 sp. 5 Acid flasks. 5 Acid flasks. 4 Thunderstones. 4 Antitoxin.


Social Check DCs


Adam Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His broad hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is mildly Human supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Ideals: Fighting, Athletic, Entrepeneur. Flaws: Ugly, Racist. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Adam Blankley, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)10 (+0) 12 (+1)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Aquamarine (300 gp). Malachite (10 gp). Blue quartz (10 gp). Tourmaline (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Anthony Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His chestnut hair is long and unkept. His eyes are gray and beady.

Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Logical. Flaws: Ugly, Hedonist, Mundane. Bonds: Rich. Occupation: Laborer

Voice: Hard of hearing, loud

Attributes [hide]

Anthony Hampton, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 12 (+1)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs


Kody Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. His brown hair, when down, is lengthy. His half smiles and amber eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Architect. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kody took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has drifted from career to career and currently works as a Architect.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new architect responsibilities is difficult

Flaws: Impulsive. Bonds: Attractive, Job, Nature, Slave. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Kody Wilberforce, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 4 Tanglefoot bags. 4 Smokesticks. 2 Antitoxin.


Social Check DCs

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