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Advanced [show]


Alexandre Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His chestnut hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the east. His necromantic abilities were realized during a raid on his village. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud.

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Alexandre Wordsworth, Male Human Cleric 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Gerard Kendall, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with music.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Adventurer. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Gerard Kendall, Male Human Commoner 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 16 (+3)13 (+1)
Skills Medicine +6, Nature +5
Senses Passive Perception 13
Languages Common, Ignan, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40 pp.


Social Check DCs


William Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large black jacket, and sports empty pouches on his belt. His white hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. William's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Marry his sister to traveling adventurers; and money/treasure

Flaws: Terse, Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

William Sherwood, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 10 (+0)7 (-2)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Pink pearl (70 gp). Red-brown spinel (70 gp). 1 Darkwood Buckler.


Social Check DCs


Reynard Garfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tattered old clothes, he is not a threatening figure. His hair is silver and curly. His amber eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: The child of a Animal Trainer, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Shy, Depressed. Bonds: Family, Nature. Occupation: Crown-heir

Voice: Boston accent

Attributes [hide]

Reynard Garfield, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Trym Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Roofer uniform. His auburn hair is slicked back into a classic pompadour. His skin is flawless and his brown eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Roofer, Trym learned a great deal about his father's area of expertise. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Roofer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and his religion dominates his actions

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Attractive, Religious. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Trym Livingstone, Male Human Monk 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)10 (+0) 14 (+2)18 (+4)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Malachite (11 gp). Golden yellow topaz (900 gp).


Social Check DCs

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