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NPC Generator

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Advanced [show]


Don Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears just a grey suit. His black hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments

History: Born in the east his family was never financially stable. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Poor, Adventurer. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Don Eastaughffe, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Gnome, Elven, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 7000 cp. 1 Tanglefoot bags. 2 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Gerard Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His feathered hat is riddled with cuts and holes. His hazel unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.

History: Born to a Gardener, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Flaws: Ugly, Disease, Impulsive. Bonds: Poor, In love. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Gerard Cromwell, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)16 (+3) 13 (+1)13 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Gerard Morton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears yellow painted combat armor at almost all times. He wears his brown hair up. His eyes are brown.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of brigands once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Poor. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Gerard Morton, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 7 (-2)11 (+0)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Auran, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp. Bloodstone (40 gp).


Social Check DCs


Norman Blythe, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a green and grey handkerchief worn on his right side. He keeps his red hair in a pixie cut. His eyes are likewise amber.

Personality: Confrontational and typically high on some drug or another. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Norman lived on a farm with his father, near the main road leading to a nearby town. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is not mentally stable, and does not behave rationally; and his relatives are trying to arrange a marriage

Ideals: Justice, Gifted. Flaws: Ugly, Addict, Insane. Bonds: Family. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Norman Blythe, Male Human Warlock 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Trym Elton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple red robe with white stripes complete with hood. His auburn hair is heavily combed to the right. His eyes are violet and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a brothel owner, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Poor, Mentor. Occupation: Tailor

Voice: Sensual and smooth

Attributes [hide]

Trym Elton, Male Human Barbarian 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs

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