Cory Harrington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. His eyes are brown and catlike.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Detective, his mother struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He has never given up on his dancing dream.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Artistic. Bonds: Slave, Adventurer, Poor, Nature. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Moonstone (20 gp). Golden pearl (50 gp). 1 Hourglass.
Percival Clapham, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears just a black suit. His skin is also unnaturally pale. He has no hair. He has several tiny jet earrings on each ear.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Percival took refuge in the old dungeon and found the beat up sai and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 47 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
Possessions: 120 pp. Rhodochrosite (9 gp). Golden pearl (160 gp). Aquamarine (200 gp).
Hunter Blyth, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. With bright white hair and a scraggly beard. His eyes are amber and catlike.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Hunter was born with his mother's beautiful face. He has had some formal dancing training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.
Motivation: Revenge; and someone believes him a fraud
Ideals: Philantrophist, Entrepeneur, Artistic. Bonds: Attractive, Enemies. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp.
Henry Landon, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black small hat and black clothes. His tied-back hair is blonde. He has green eyes and a black hat with a pastel feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Henry does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the east to a Actor, Henry learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Actor like his mother before him.
Motivation: To clean up the streets.
Ideals: Athletic. Flaws: Depressed. Bonds: Guardian, Military, Job, Rich. Occupation: Actor
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Arnold Colby, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large black mantle and cape that has been intricately interwoven into his green robe. He sports a long blonde beard, and similarly colored long hair. His blue eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was always a brilliant, if unscrupulous mind. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Logical. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Tanner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Ignan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 20000 cp. Sard (50 gp). Tiger eye turquoise (14 gp).
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