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NPC Generator

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Advanced [show]


Jocelyn Morton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He usually wears his pastel robe and has his dagger always slung over his shoulder. He has moderate length auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. When Jocelyn reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his sister

Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Military. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Jocelyn Morton, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Blue star sapphire (400 gp). Fiery yellow corundum (400 gp). Brown-green garnet (160 gp).


Social Check DCs


Everard Holton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears blue painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. He keeps his white hair in a flapper bob. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Entrepeneur. Bonds: Slave, Rich, Family. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Everard Holton, Male Human Commoner 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Aquan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 1200 gp. Gold music box (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lewis Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His black hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Lewis was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He is terrified, and will act out of fear; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Persistence. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Lewis Myerscough, Male Human Sorcerer 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Colton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His tied-back hair is blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Selfish, Impulsive, Disease. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Henry Colton, Male Human Aristocrat 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Prescott, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions.

Flaws: Insomniac, Cynical, Impulsive. Bonds: Attractive, Religious. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

William Prescott, Male Human Barbarian 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 14 (+2)15 (+2) 16 (+3)8 (-1)
Skills Deception +1, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs

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