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Advanced [show]


Aldous Shipley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He usually wears his blue robe and has his nunchaku always slung over his shoulder. His silver hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady violet eyes.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Aldous Shipley, Male Human Expert 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (800 gp). Solid gold idol (800 gp). 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a brown and red handkerchief worn on his right side. He keeps his golden hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer, Rich. Occupation: Blacksmith

Voice: Loud with bravado

Attributes [hide]

William Dumph, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 15 (+2)8 (-1)
Skills Performance +1, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Orc, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Don Holton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a faded coat and loose pants complete with feathered hat. His black hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: When he was but 4 years old his parents immigrated from the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Excited and jittery

Attributes [hide]

Don Holton, Male Human Adept 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)7 (-2) 8 (-1)11 (+0)
Skills Insight +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Aquamarine (400 gp). Star rose quartz (80 gp). Red-brown spinel (40 gp).


Social Check DCs


Norman Tyndall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. He has a long golden beard with little hanging trinkets. He has amber eyes and a black hat with a blue feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Secretive, Insane. Bonds: Attractive. Occupation: Priest

Voice: Stutters

Attributes [hide]

Norman Tyndall, Male Human Druid 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Sleight of Hand +2, Survival +6
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 200 gp. Fiery yellow corundum (1000 gp). Freshwater pearl (9 gp). Malachite (9 gp). Tourmaline (110 gp).


Social Check DCs


Heward Weld, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Unemployed. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and he has passion for adventuring and risk

Ideals: Gifted, Athletic. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Unemployed

Voice: Raspy

Attributes [hide]

Heward Weld, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)8 (-1) 7 (-2)10 (+0)
Skills Investigation +1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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