Cory Barton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear violet clothing when he does not wear armor and is in decent physical shape. His white hair is matted, messy, and big. This brown eyed westerner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: When he was but 7 years old his parents immigrated from the west. Cory was born on a far western island where he grew up under the tutelage of his mother, an expert Engraver. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Engraver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Anselm Ashley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'0" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 38000 sp.
Reynard Atterton, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His long black hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.
Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Scribe, but he was a colossal failure. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and expand his business
Ideals: Joker. Flaws: Insane, Disease, Greedy. Bonds: Job. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Halfling, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1000 gp. Zircon (50 gp). 1 Minor magic item. 1 Minor magic item.
Charles Weld, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His auburn hair is kept up in a ponytail inside a top hat. His ears are large.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Sailor business at a young age. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Since then, he has sought to make the best of life.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 6 (-2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Walcott, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears red trousers with brown and white striped suspenders. He wears various colorful collared shirts. His hair is long and black with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Rolf studied abroad. A freak accident while working with his Locksmith mother left him crippled. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Locksmith again.
Ideals: Athletic, Gifted. Flaws: Addict, Disease. Bonds: Job. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 53 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 1000 sp. Azurite (10 gp). Onyx (40 gp). Rhodochrosite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
