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NPC Generator

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Advanced [show]


Alex Rayden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. His blue eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Alex studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted divine powers by his dying sister.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Justice, Gifted. Flaws: Insomniac, Insane, PTSD. Bonds: Rich. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Alex Rayden, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 11 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2000 cp.


Social Check DCs


Thomas Presley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His eyes are violet.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Thomas was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to raise his children well; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Adventurer, Family. Occupation: Shoemaker

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Presley, Male Human Paladin 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)17 (+3) 11 (+0)9 (-1)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Black pearl (300 gp). Bloodstone (60 gp). Hematite (15 gp). 1 Masterwork Common Melee.


Social Check DCs


Hugh Rutland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a black tunic with blue highlights, and long brown pants that bunch up around his shoes, and his gloved hand is found clutching a greataxe. His brown hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has set out to sabotage the competition.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job, Poor, Nature. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Hugh Rutland, Male Human Druid 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)10 (+0) 13 (+1)15 (+2)
Skills Deception +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: Just what you see.


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is long and golden with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His eyes are likewise amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Kyle was born in the south. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. He left for the south, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and he is greedy

Ideals: Disciplined, Persistence, Athletic. Bonds: Immigrant, Attractive. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Kyle Altham, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)6 (-2) 17 (+3)7 (-2)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 800 gp. Brown-green garnet (80 gp). Black pearl (600 gp). Coral (80 gp).


Social Check DCs


Kyle Bing, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish red hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Kyle Bing, Male Human Wizard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)7 (-2) 13 (+1)16 (+3)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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