Gunter Kimberley, Male Human [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He is muscular with a powerful set of arms. He has shaved his head bald. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is mildly Human supremacist, though he does not identify as such. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Some 10 years later his spouse died after the birth of his son. Heartbroken, Gunter never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Adventurer, In love. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 sp. Black opal (800 gp). Iolite (80 gp). Golden yellow topaz (200 gp).
Gilbert Bristol, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is singed and shortened. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gilbert hails from a village terrorized by illithids. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and a deep hatred of illithids
Ideals: Joker. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Marshal
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Tim Wellington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear white clothing when he does not wear armor. His top hat is riddled with cuts and holes. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 7 years.
Motivation: He's looking for his big break; and to protect his home
Flaws: Ugly. Bonds: Job, Adventurer, Immigrant, Rich, Guardian. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. Chrysoprase (40 gp).
John Thornton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a long, black, dusty cloak. His black hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.
History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by gnolls. John was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: To end his boredom; and he's attracted to the pc
Flaws: Shy, Mundane. Bonds: Religious, Enemies, Has a crush. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Don Hailey, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His brown hair and beard is wavy and long. He has green eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a island tribe. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Nature, Adventurer. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. Pink pearl (80 gp). Jade (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!