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Advanced [show]


Hunter Payton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. His brown hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Hunter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Shy, Disease. Bonds: Poor, Slave, Military. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Hunter Payton, Male Human Warlock 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 600 gp. Black pearl (900 gp). Banded agate (6 gp). Coral (40 gp).


Social Check DCs


William Clare, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. His hair is long and auburn with streaks of white, and is pulled back with small red clips. His beard is white, braided, and well cared for. He has several tiny ruby earrings on each ear.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep.

Flaws: Depressed, Disease, Insomniac. Bonds: Rich, Job. Occupation: Jeweler

Voice: Spits words with contempt

Attributes [hide]

William Clare, Male Human Monk 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Freshwater pearl (10 gp).


Social Check DCs


Theodoric Anderton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His moppish red hair is in a traditional bowl cut. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Theodoric took refuge in the large cave and found the beat up hammer and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Theodoric Anderton, Male Human Paladin 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerard Sutton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His eyes are brown.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a ruthless business man, a trait he acquired from his father.

History: Born in the west to a Shepherd, Gerard learned a great deal about his father's area of expertise. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Justice, Entrepeneur, Fighting. Bonds: Job, Family. Occupation: Shepherd

Voice: Loud with bravado

Attributes [hide]

Gerard Sutton, Male Human Rogue 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)13 (+1) 9 (-1)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Odo Benson, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a grey and green robe with the hood down. His moppish silver hair is in a traditional bowl cut. His violet eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a forest tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Human compassion.

Flaws: Ugly, Depressed, Hedonist, Racist. Bonds: Nature. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Odo Benson, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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