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NPC Generator

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Advanced [show]


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: He usually wears his pastel robe and has his spear always slung over his shoulder. His hair is short and blonde. He tend to wears goggles to shield his eyes.

Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Everard has worked very hard to control his curse. He inherited the family business which he has now maintained for 2 years.

Motivation: Further expansion of business.

Flaws: Insane, Forgetful, Disease. Bonds: Job, Immigrant. Occupation: Barrister

Voice: Speaks with a cold

Attributes [hide]

Everard Graeme, Male Human Aristocrat 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 5000 sp. Emerald (1100 gp).


Social Check DCs


Gomory Colby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a blue tunic with pastel highlights, and long white pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gomory lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wishes to resurrect an old love; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich, Family, In love. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Gomory Colby, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Cory Quinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He has the majority of his body covered in plate, and his gloved hand is found clutching a spear. He keeps his long blonde hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: His tongue was cut out and he uses sign language. He is a great chef.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: Retire the richest man in the north; and his religion dominates his actions

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

Cory Quinton, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 9 (-1)9 (-1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Infernal, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 6000 cp. Chalcedony (40 gp). Rose (40 gp). Chalcedony (40 gp). Sardonyx (40 gp).


Social Check DCs


Charles Wesley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a brown deerstalker hat and brown clothes. His left leg appears badly burned and disfigured. His black hair is unkempt and raggedy. He wears a mask on his face.

Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Charles Wesley, Male Human Sorcerer 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)8 (-1) 14 (+2)13 (+1)
Skills Acrobatics +1, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Star rose quartz (70 gp). Carnelian (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Ashley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail, marred by chocolates. His deerstalker hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a slaver, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Reynard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Mentor, Military. Occupation: Soapmaker

Voice: Smooth and feminine

Attributes [hide]

Reynard Ashley, Male Human Sorcerer 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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