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NPC Generator

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Advanced [show]


Trym Carlton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. He has done his best to style his auburn hair to look like a famous performer. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Herbalist, who enjoyed hunting, Trym was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Fighting. Bonds: Rich, Attractive, Nature. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Trym Carlton, Male Human Barbarian 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 7 (-2)14 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Smokesticks. 2 Holy water. 4 Thunderstones.


Social Check DCs


William Milton, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a yellow poncho over his likewise colored trousers and shirt, and sports empty pouches on his belt. He sports a flattop hair cut. His eyes, though not visible through his cowl, are brown.

Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.

History: When he was but 3 years old his parents immigrated from the south. After coming to the age of reason, William took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by giants. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He is wracked by social anxiety; and many giants want him driven away

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Immigrant, Enemies. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

William Milton, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 sp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anselm Camden, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tight fitting brown shirt and pants. His whole body is exceptionally muscular. His red hair is greasy and uncared for. He has several tiny emerald earrings on each ear.

Personality: Calm and collected, he is a well trained Brewer. He is harsh and unforgiving.

History: Anselm was raised in a hard working conservative environment. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Anselm's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Brewer.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Rich, Job. Occupation: Brewer

Voice: Old Prospector

Attributes [hide]

Anselm Camden, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: Red-brown spinel (90 gp). Golden yellow topaz (500 gp). 1 Everburning torch. 1 Holy water.


Social Check DCs


Charles Camden, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His silver hair is kept up in a ponytail inside a deerstalker hat. His eyes, though not visible through his cowl, are amber.

Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Doctor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: He is content; and sabotage a competitor

Flaws: Disease, Fearful, Mundane. Bonds: Rich, Job. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Charles Camden, Male Human Expert 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his violet eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a small toy that he constantly fidgets with.

History: He got into the Body Guard business at a young age. Over the years he perfected his riding and shooting skills. He became a Body Guard soon after.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Secretive, Addict. Bonds: Rich, Job, Nature. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Gresham, Male Human Aristocrat 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)13 (+1) 8 (-1)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 200 gp. Deep blue spinel (1000 gp). Jasper (40 gp). Freshwater pearl (12 gp). Red garnet (40 gp).


Social Check DCs

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