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Advanced [show]


Everard Anderton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears violet leather gloves, a violet jacket, and tight pants. He is bald on top and has large brown tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also hits on women, regardless of circumstances.

History: Born in the north to a Priest, Everard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Priest.

Motivation: To be a Stableman again; and wants a kiss

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Has a crush, Job. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Everard Anderton, Male Human Warlock 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)11 (+0) 14 (+2)17 (+3)
Skills Intimidation +6, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Shelly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a blue cloak and cross-gartered grey stockings, and a wedding ring on his left hand. His hair is short and brown. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered

History: Geoffrey was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: In love, Adventurer. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Shelly, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Drogo Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Sculptor. His hair is silver and curly. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Mundane. Bonds: Slave, Rich, Job. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Drogo Blyth, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)8 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 45000 sp. Amethyst (60 gp). Onyx (50 gp). Azurite (15 gp). Bloodstone (50 gp).


Social Check DCs


Aldous Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His red hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to have a good time and be beloved; and his spouse's relatives view him with great suspicion

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Aldous Atherton, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 16 (+3)6 (-2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Peridot (20 gp). Amber (70 gp).


Social Check DCs


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a white coat with pastel slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is drawn into a tight pony tail with a card scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Arnold Nash, Male Human Barbarian 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Terran, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 2100 sp.


Social Check DCs

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