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NPC Generator

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Advanced [show]


Geoffrey Stafford, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is wearing a long, blue cloak. His chestnut hair is slicked back into a classic pompadour. He is baby faced.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Blacksmith, Geoffrey learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Extrovert, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Geoffrey Stafford, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)8 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Clerebold Haley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green shirt with thin blue vertical stripes and brown pants. His long red hair reaches down to his waist. His ears are large.

Personality: Clerebold wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Family, Nature. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Clerebold Haley, Male Human Sorcerer 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 21 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 300 gp. Violet garnet (1400 gp). Malachite (11 gp). Aquamarine (1400 gp). Blue star sapphire (800 gp). Deep blue spinel (1400 gp).


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is typically in his Barrister uniform. His golden hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and to be a carter again

Ideals: Logical. Flaws: Shy, Addict. Bonds: Job, Mentor. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Trym Dudley, Male Human Druid 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)10 (+0) 10 (+0)5 (-3)
Skills History +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. White pearl (70 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Graeme, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears a black cloak and cross-gartered tan stockings, and his gloved hand is found clutching a pickaxe. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are violet and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Unemployed profession.

History: Sold as a small child to a wizard, Bernard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 7 years.

Motivation: Many goblins want him driven away; and a deep hatred of goblins

Flaws: Antagonistic. Bonds: Job, Mentor, Debt, Enemies. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Bernard Graeme, Male Human Wizard 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 200 gp.


Social Check DCs


Bernard Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with white highlights, and long green pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His long golden hair reaches down to his waist. His violet eyes peer out from beneath his Stetson tan hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Marshal, who enjoyed hunting, Bernard was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better trade route.

Motivation: To protect his home; and he is compelled to act according to his religious beliefs

Flaws: PTSD. Bonds: Nature, Religious, Adventurer, Guardian. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Bernard Bentham, Male Human Warrior 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 8
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)16 (+3) 17 (+3)8 (-1)
Skills Animal Handling +6, Athletics +2
Senses Passive Perception 13
Languages Common, Draconic, Dwarven, Ignan
Attacks Melee +2 / 3d4-1, Ranged +1 / 3d4-2, Grapple +2

Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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