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NPC Generator

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Advanced [show]


Gerard Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Opinionated, Optimist, Logical. Flaws: Ugly. Bonds: In love. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Gerard Kendall, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Gomory Fidget, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Doctor does. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has styled his golden hair well, parting it to the left. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Gomory will drive conversation. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He is greedy.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Doctor

Voice: German accent

Attributes [hide]

Gomory Fidget, Male Human Warrior 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 8 (-1)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Anthony Law, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a lot of dark rich colors, with gold accents. His chestnut hair is braided into rings. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and he feels kind of lost in life

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Anthony Law, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 7 (-2)12 (+1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Percival Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered warhammer and tarnished quarterstaff as well. He keeps his black hair in a flapper bob. His gray eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Percival has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a rival would like him out of the picture

Ideals: Fighting, Joker, Opinionated. Flaws: Disease. Bonds: Attractive. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Percival Thackeray, Male Human Monk 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +6, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +2

Possessions: 2600 sp. 1 Smokesticks. 3 Holy water. 3 Antitoxin.


Social Check DCs


Randal Marston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears bulky brown painted plate armor. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Impeccable. Bonds: Family, Poor, Adventurer. Occupation: Bellfounder

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Marston, Male Human Wizard 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)18 (+4) 13 (+1)11 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Undercommon, Aquan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443210000

Possessions: 100000 cp.


Social Check DCs

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