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NPC Generator

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Advanced [show]


Peter Dryden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan shirt with thin black vertical stripes and grey pants. His moppish silver hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Sorcerer school at a young age so that he could practice his druidic talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane, Depressed, Disease. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Peter Dryden, Male Human Sorcerer 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)17 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 10
Languages Common, Terran, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 300 gp.


Social Check DCs


Wymar Brandon, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Calm and collected, he is a well trained Performer. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: Expand his business; and marry his brother to traveling adventurers

Ideals: Artistic. Bonds: Rich, Attractive, Job, Family. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Wymar Brandon, Male Human Aristocrat 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)11 (+0) 17 (+3)12 (+1)
Skills Insight +6, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Hayes, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Engraver. He keeps his long black hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Dilettante, but he was a colossal failure. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Insomniac, Cynical. Bonds: Job, Nature. Occupation: Engraver

Voice: Draws out vowels

Attributes [hide]

Thomas Hayes, Male Human Commoner 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Deception +4, Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. Sardonyx (40 gp). Red garnet (90 gp). 1 Darkwood Buckler.


Social Check DCs


Trey Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a pastel shirt with thin brown vertical stripes and red pants. He has styled his golden hair well, parting it to the left. He has gleaming, smiling violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.

Motivation: He has passion for adventuring and risk; and wants to work out more often

Ideals: Athletic, Philantrophist, Gifted. Bonds: Family, Adventurer. Occupation: Performer

Voice: Smooth and feminine

Attributes [hide]

Trey Davenport, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Gerard Morley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Performer arts, while his father instructed him in etiquette, music and courtly manner. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Professionalism, Logical. Bonds: Rich, Military. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Morley, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 18 (+4)16 (+3) 9 (-1)15 (+2)
Skills Performance +5, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Orc, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp.


Social Check DCs

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