Roland Tattersall, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He always tries to repair and not replace. It was this mentality that drove him into the Knight business.
History: Gifted from a young age, Roland studied abroad. His mother was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Roland and his spouse have recently divorced.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Justice, Persistence, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Knight
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 12000 sp. Solid gold idol (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Gold and topaz bottle stopper cork (1600 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.
Alexandre Snape, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with yellow colored cloaks and clothing and is in decent physical shape. His tied-back hair is golden. His green eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in sword use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Sensitive, Disease. Bonds: Enemies, Adventurer. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1100 gp. Rhodochrosite (10 gp). Black pearl (600 gp). Hematite (10 gp). 1 Minor magic item.
Godfrey Browning, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a yellow armored body suit, with a simple white line shooting up and back down. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Farmer soon after.
Motivation: Wants to work out more often; and he is terrified, and will act out of fear
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Farmer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1200 sp.
William Tenley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is extraordinarily eccentric. He also hits on men, regardless of circumstances.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local crown-heir
Flaws: Insane. Bonds: Has a crush, Nature, Guardian, Military. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp. Hematite (9 gp). Red garnet (70 gp). Rhodochrosite (9 gp).
Gerard Lindsay, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey leather gloves, a grey jacket, and tight pants. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. Gerard was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Shepherd. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Military, Religious. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: Just what you see.
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