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NPC Generator

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Advanced [show]


Geoffrey Ainsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Marshal. He wears a colorful flower in his chestnut hair. He has brown eyes and a red hat with a green feather.

Personality: He will rave to anyone who will listen. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Fortune-teller, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Nature, Family. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Ainsley, Male Human Adept 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Just what you see.


Social Check DCs


Manfred Conway, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has all his life been fascinated with music.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up shield and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Fighting, Philantrophist, Artistic. Bonds: Attractive, Mentor, Nature. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Conway, Male Human Monk 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 30 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Insight +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 100 pp. Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Balimaar Southey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He keeps his black hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Balimaar was born in the south. At a young age he loved to build and create. In his 11th year, his parents were killed by a dire rats raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.

Motivation: He's looking for his big break.

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Balimaar Southey, Male Human Warrior 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Sard (40 gp).


Social Check DCs


Trym Fidget, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a simple tan robe with green stripes complete with hood. With bright red hair and a scraggly beard. His blue unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich western family. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Immigrant. Occupation: Painter

Voice: Hollow voice

Attributes [hide]

Trym Fidget, Male Human Ranger 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)16 (+3) 9 (-1)14 (+2)
Skills History +5, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Infernal, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Kendal, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and wears a white small hat and white clothes. His left hand appears badly burned and disfigured. His chestnut hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Merchant profession.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Flaws: Impulsive. Bonds: Job, Military, Nature, Rich. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Anselm Kendal, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2600 sp. 1 Half-Plate.


Social Check DCs

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