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Advanced [show]


Anselm Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt with thin red vertical stripes and blue pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are blue.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. He worked as a nervous Fortune-teller and found it very stressful. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Westcott, Male Human Warrior 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Solomon Hailey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a white suit. He has done his best to style his brown hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Solomon was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: To be a Junk Dealer again; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Fearful. Bonds: Military, Adventurer, Job. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Solomon Hailey, Male Human Monk 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 8 (-1)14 (+2) 10 (+0)9 (-1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2

Possessions: 700 gp. Deep blue spinel (1000 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Blackwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and golden. This violet eyed northerner is not easily forgotten.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He got into the Spice Merchant business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Flaws: Impulsive, Greedy. Bonds: Enemies, Job, Rich. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Heward Blackwood, Male Human Warlock 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)12 (+1) 8 (-1)9 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 50 pp.


Social Check DCs


Everard Livingstone, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. He has dyed his greying silver hair a little too much giving a sharp silver color. This violet eyed easterner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a architect and was forced into it by his family

Ideals: Persistence. Flaws: Impulsive, Disease. Bonds: Attractive, Family. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Everard Livingstone, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Silk rope. 1 Hourglass. 1 Climber’s kit.


Social Check DCs


Trym Morley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Weaver. He has a moderate pudge and is not very fit. His long blonde hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Military, Adventurer, Job. Occupation: Weaver

Voice: Eastern European accent

Attributes [hide]

Trym Morley, Male Human Bard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 11 (+0)7 (-2)
Skills Nature +5, Performance +1
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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