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NPC Generator

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Advanced [show]


Theodoric Washington, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears green trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His chestnut hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the north. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and to be a merchant again

Ideals: Gifted. Flaws: Disease, Antagonistic, Impulsive. Bonds: Immigrant. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Theodoric Washington, Male Human Commoner 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 13 (+1)5 (-3)
Skills Animal Handling +3, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Dumph, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is also unnaturally pale. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. During his travels, Gerard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Gerard Dumph, Male Human Druid 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)7 (-2) 13 (+1)14 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Clinton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His white hair is lengthy. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Knight, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and to prove his worth to the world

Flaws: Ugly, Depressed, Impulsive, Racist. Bonds: Poor. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Godfrey Clinton, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 18 (+4)7 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 100 pp. Silver pearl (150 gp).


Social Check DCs


Percival Harlan, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His chestnut hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and he wants to meet his childhood hero

Ideals: Justice, Extrovert, Gifted. Bonds: Adventurer, Has a crush. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Harlan, Male Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Walpole, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a white armored body suit, with a simple brown line shooting up and back down. His skin is also unnaturally pale. His red hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He became a Shepherd soon after.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Flaws: Ugly, Depressed. Bonds: Military, Slave. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Walpole, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Athletics +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs

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