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NPC Generator

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Advanced [show]


Ernest Kinsley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is typically in his Glassblower uniform. His hair is white, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: Ernest was born in the east. At a young age he loved to build and create. His childhood dream was to be a Gardener, but he was a colossal failure. He became a Glassblower soon after.

Motivation: To share knowledge with the world.

Ideals: Logical, Persistence. Flaws: Shy. Bonds: Job, Attractive. Occupation: Glassblower

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Kinsley, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)11 (+0) 14 (+2)7 (-2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Geoffrey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His violet unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and many drow want him driven away

Ideals: Athletic, Entrepeneur. Flaws: Disease, Selfish. Bonds: Nature. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Geoffrey Eastaughffe, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 sp.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered morningstar and tarnished hand crossbow as well. He has styled his golden hair well, parting it to the right. This blue eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his poetry dream.

Motivation: To clean up the streets.

Ideals: Fighting, Persistence, Artistic. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Lewis Hallewell, Male Human Rogue 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)9 (-1) 17 (+3)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Simon Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with tan highlights, and long grey pants that bunch up around his shoes. He is physically well-built. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now spends his time doing works of charity.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Enemies. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Simon Adley, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)8 (-1) 19 (+4)16 (+3)
Skills Insight +7, Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull grey iron scale mail. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. When Everard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted martial powers by his dying sister.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Rich, Military. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Everard Graeme, Male Human Warlock 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Acrobatics +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 60000 cp. Iolite (40 gp). Aquamarine (1400 gp). Sard (40 gp).


Social Check DCs

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