Trym Norton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Disease. Bonds: Military, Rich, In love. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp.
Conrad Clayton, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He usually wears his blue robe and has his glaive always slung over his shoulder. He is bald on top and has large chestnut tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He tends to his Guard job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Rich, Slave. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 1 Minor magic item.
Bertram Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.
Personality: He dislikes all the random violence that takes place in the south. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Athletic, Pacifist, Justice, Artistic. Bonds: Adventurer. Occupation: Tanner
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 8000 cp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate. 1 Banded mail.
Gerald Ramsay, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is well dressed, but even with his fine clothing he looks run-down. He is an epitome of beauty. He has styled his white hair well, parting it to the left. His green eyes are slightly larger than normal.
Personality: Eccentric and domineering, Gerald will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A powerful necromancer made him what he is. In his 12th year, his parents were killed by a gnolls raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. By chance he met his sister recently and the two have been together since.
Motivation: Several ex partners dislike his way of doing things and want revenge; and wants to raise his children well
Ideals: Extrovert. Bonds: Attractive, Family, Mentor, Enemies. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a robe, a symbol of strength around his neck, and a spear on his belt. His black hair is greasy and uncared for. His ears are large.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Brewer profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Sensitive, Disease. Bonds: Job. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 35 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 700 gp.
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