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NPC Generator

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Advanced [show]


Bertram Lester, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his rapier. He sports a long auburn beard, and similarly colored long hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Flaws: Disease. Bonds: Job, Rich, Adventurer. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Bertram Lester, Male Human Sorcerer 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Hugh Wesley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a hunchback. His black hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. A gifted student he started as a Ploughman, but he got bored and became a Architect. He has worked as a Architect like his father before him.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Military, Job. Occupation: Architect

Voice: High pitched, excited

Attributes [hide]

Hugh Wesley, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 9 (-1)16 (+3)
Skills Arcana +5, Stealth +2
Senses Passive Perception 9
Languages Common, Auran, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Trey Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is portly but not overly obese. He wears his red hair up. His brown eyes peer out from beneath his top tan hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Passionate, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Trey Westcott, Male Human Paladin 8
Medium (5'7") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)18 (+4) 18 (+4)9 (-1)
Skills Acrobatics +5, Nature +7
Senses Passive Perception 14
Languages Common, Orc, Aquan, Druidic, Undercommon
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 1600 gp. Sapphire pendant on gold chain (800 gp). 1 Minor magic item.


Social Check DCs


Roland Digby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue clothing when he does not wear armor. He has a slight overbite and is overall scrawny. He has a blonde handlebar mustache and slicked back blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Locksmith.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Poor, Job. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Roland Digby, Male Human Warlock 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His white hair is drawn into a tight pony tail with a clover scrunchie. He wears a mask on his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also has developed a complete distrust of the Herbalist profession.

History: He was raised by priests from a young age. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Mason for hire.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job, Religious, Mentor. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Gerard Willoughby, Male Human Ranger 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 7 (-2)14 (+2)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp.


Social Check DCs

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