Simon Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright red suits and hats. He keeps his long black hair kept up in a rat tail. His face is scarred and worn.
Personality: Simon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable. Flaws: Ugly, Secretive. Bonds: Military, Job. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 65 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 170 pp.
Theodoric Sutton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a black tunic with blue highlights, and long green pants that bunch up around his shoes. He has chestnut hair. His brown eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.
History: The child of a Body Guard, who enjoyed hunting, Theodoric was taken on many hunting expeditions. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Nature, Has a crush. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
Possessions: 10000 sp.
Dustin Nash, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Assassin. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Insane, Racist, Addict. Bonds: Job. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 5000 sp. Jet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roland Weston, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. He wears a broad hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born several months after his mother was called into army service. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
John Snape, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He sports a flattop hair cut. He has hazel eyes and a grey hat with a green feather.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, John and his spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Attractive. Occupation: Bowyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Druidic
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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