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Advanced [show]


Diggory England, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears violet cloth garments or leather armor. His hair is golden and curly. This blue eyed northerner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: He was born in the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Diggory England, Male Human Druid 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp.


Social Check DCs


Hunter Weld, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a blue tunic with black highlights, and long violet pants that bunch up around his shoes, and his gloved hand is found clutching a club. He wears a deerstalker hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hunter took refuge in the large cave and found the beat up club and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Someone believes him a fraud; and revenge

Ideals: Justice, Optimist. Bonds: Nature, Family, Enemies. Occupation: Bather

Voice: Uses lots of figures of speech

Attributes [hide]

Hunter Weld, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)17 (+3) 10 (+0)15 (+2)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Goblin, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Alex Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing, and he perpetually has his longsword ready. His moppish chestnut hair is in a traditional bowl cut. He has gleaming, smiling hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of northern immigrants he idolized his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Immigrant, Family. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Alex Bradley, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)4 (-3) 14 (+2)17 (+3)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Everard Skelton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. With bright golden hair and a scraggly beard. His hazel unseeing eyes seem to look past you.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Disease, Insane, Depressed. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Slurs words

Attributes [hide]

Everard Skelton, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)14 (+2) 9 (-1)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Trym Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered white stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brown hair in a pixie cut. His hazel eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Trym Pickering, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Blue sapphire (400 gp). Zircon (30 gp).


Social Check DCs

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