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Advanced [show]


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His golden hair has been sun bleached extensively. This amber eyed northerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born at the edge of vast forest. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Artistic. Bonds: Attractive, Nature, Adventurer. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Gerald Hastings, Male Human Warlock 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 7 (-2)15 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 8
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a club on his belt. His long silver hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Fearful, Depressed. Bonds: Attractive, Poor. Occupation: Knight

Voice: Draws out vowels

Attributes [hide]

Drogo Altham, Male Human Expert 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)7 (-2) 14 (+2)8 (-1)
Skills Athletics +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Don Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long silver beard, and similarly colored long hair. His hazel eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.

History: He was born in the east, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter.

Flaws: Shy, Hedonist. Bonds: Attractive, Immigrant. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Don Nash, Male Human Ranger 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 9 (-1)13 (+1)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Gomory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden and curly. His green eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Disease, Impulsive. Bonds: Immigrant, Rich, Adventurer. Occupation: Crown-heir

Voice: High pitched, excited

Attributes [hide]

Gomory Radcliffe, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Marleigh, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a yellow armored body suit, with a simple white line shooting up and back down. He wears a colorful flower in his black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Detective, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Barkeep like his father before him.

Motivation: Further expansion of business; and expand his business

Flaws: Shy. Bonds: Attractive, Job, Poor. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Gerald Marleigh, Male Human Adept 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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