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Advanced [show]


Drogo Rutland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Drogo Rutland, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)11 (+0) 18 (+4)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 400 gp.


Social Check DCs


Bernard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his ceremonial dagger always slung over his shoulder. He is portly but not overly obese. His chestnut hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: Bernard was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. A freak accident while working with his Herbalist father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Adventurer, Poor. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Bernard Tyndall, Male Human Wizard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 18 (+4)9 (-1)
Skills Acrobatics +1, Survival +6
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 400 gp. Red-brown spinel (160 gp). 1 Minor magic item.


Social Check DCs


Clerebold Coombs, Male Human [Permalink]

Personal [hide]

Description: This man wears a black small hat and black clothes. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Philantrophist, Joker. Flaws: Disease, PTSD. Bonds: Rich, Family. Occupation: Fletcher

Voice: Uses sign language

Attributes [hide]

Clerebold Coombs, Male Human Expert 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Hematite (11 gp).


Social Check DCs


Anselm Darlington, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. He wears his red hair down. His fierce hazel eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Flaws: Shy, Depressed. Bonds: Attractive, Immigrant, Adventurer. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Anselm Darlington, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Shane Emsworth, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Shepherd, and is pretty ugly. His moppish golden hair is in a traditional bowl cut. He has amber eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: To be a Herbalist again.

Flaws: Ugly, Antagonistic, Lazy. Bonds: Job, Nature. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Shane Emsworth, Male Human Commoner 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 17 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 110 pp.


Social Check DCs

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