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NPC Generator

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Advanced [show]


Simon Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a flapper bob. He has gleaming, smiling gray eyes.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Simon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Bonds: Attractive, Family, Religious. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Simon Ainsworth, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)16 (+3) 14 (+2)5 (-3)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Blakely, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears grey trousers with violet and blue striped suspenders. He wears various colorful collared shirts. His blonde hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in the north to a Doctor, Guy learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Doctor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and meet up once more with his childhood friend

Flaws: Antagonistic, PTSD. Bonds: Enemies, Job, Adventurer. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Guy Blakely, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 7 (-2)16 (+3)
Skills Performance +5
Senses Passive Perception 8
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Frederick Blankley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long blonde hair reaches down to his waist. He has hazel eyes and a grey hat with a white feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Frederick was born the youngest of three triplets. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with his absent father; and further expansion of business

Ideals: Justice. Flaws: Disease. Bonds: In love, Family, Job. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Frederick Blankley, Male Human Cleric 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Drogo Kinsley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His right leg appears badly burned and disfigured. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are hazel.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Artistic. Flaws: Ugly. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Drogo Kinsley, Male Human Monk 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)18 (+4)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 600 gp. Hematite (5 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tight fitting brown shirt and pants. He sports a flattop hair cut. His fierce amber eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Bellfounder and was forced into it by his family.

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Military. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Trym Anderton, Male Human Commoner 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 500 gp.


Social Check DCs

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