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Advanced [show]


Cory Deighton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy auburn hair. His violet eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. He worked as a nervous Assassin and found it very stressful. He struck the Assassin job and began his own company from there.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Impeccable. Bonds: Military, Nature, Job, Family. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Cory Deighton, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and green workpants. His shirt is tan, and he wears a heavy green leather apron most of the time. He keeps his chestnut hair in a flapper bob. His eyes are brown and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.

History: Trym was born the youngest of three triplets. In his 11th year, his parents were killed by a goblins raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and regain custody of his daughter

Ideals: Athletic. Flaws: Shy, Impulsive. Bonds: Family, Enemies. Occupation: Junk Dealer

Voice: Pirate accent

Attributes [hide]

Trym Kelsey, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 16 (+3)17 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Clerebold Snape, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a simple red robe with grey stripes complete with hood, and his gloved hand is found clutching a bastard sword. He wears his blonde hair up in a very large beehive style do. His amber eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Selfish, Addict, Mundane. Bonds: Rich, Job. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Clerebold Snape, Male Human Paladin 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Skelton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear black clothing when he does not wear armor. His broad hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Map Maker.

Motivation: To clean up the streets; and to find somewhere to settle down

Flaws: Ugly, Mundane. Bonds: Guardian, Job, Mentor. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Skelton, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)7 (-2) 12 (+1)15 (+2)
Skills Religion +0, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Tim Rodney, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he wears just a white suit. His golden hair is lengthy. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He feeds upon the attention of others.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: Wants to raise his children well.

Flaws: Insomniac. Bonds: Attractive, Immigrant, Family. Occupation: Navigator

Voice: Excited and jittery

Attributes [hide]

Tim Rodney, Male Human Warlock 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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