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Advanced [show]


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is short and red. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Enemies, Slave. Occupation: Actor

Voice: Scratchy, weak

Attributes [hide]

Anselm Anderton, Male Human Aristocrat 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 15 (+2)18 (+4)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Guy Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of hand crossbows on his belt, each one with a amber on the hilt. His chestnut hair is lengthy and is close to two feet long. His eyes are green and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Rich, Religious. Occupation: Banker

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Chester, Male Human Warrior 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)16 (+3) 18 (+4)11 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll, Auran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Black opal (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Conway, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. His red hair is smooth and relatively long. His eyes are hazel.

Personality: Conrad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern.

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Military, Job. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Conrad Conway, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)8 (-1) 10 (+0)13 (+1)
Skills Acrobatics +4, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Odo Westbrook, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes. He wears a wide-brimmed hat to hide his balding. His eyes are gray.

Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Masseuse, who enjoyed hunting, Odo was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a crush on the local Masseuse; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Odo Westbrook, Male Human Adept 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 10 (+0)16 (+3)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Manfred Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a faded coat and loose pants complete with small hat. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great joy in being the best Gardener in town.

History: Gifted from a young age, Manfred studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Gardener like his mother before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Fighting, Gifted, Persistence. Bonds: Job. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

Manfred Gresham, Male Human Adept 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 12 (+1)16 (+3)
Skills Intimidation +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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