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NPC Generator

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Advanced [show]


Bertram Middleton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. His skin is fair and his fingers are delicate and long. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His fierce violet eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He is obsessed with finding treasure.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to reunite with his old friends

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Religious. Occupation: Shoemaker

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Middleton, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)16 (+3) 16 (+3)9 (-1)
Skills Acrobatics +2
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 2 Tanglefoot bags. 3 Thunderstones.


Social Check DCs


Clerebold York, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. He has a very tight haircut. His eyes are blue.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Mentor, Job. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Clerebold York, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 54 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 12 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Orc, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 100 gp. Sard (20 gp). Golden yellow topaz (800 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin violet vertical stripes and brown pants. His skin is fair and his fingers are delicate and long. His auburn hair is lengthy. His amber eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the west. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has drifted from career to career and currently works as a Tanner.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Opinionated. Flaws: Shy, Insane. Bonds: Poor, Job. Occupation: Tanner

Voice: Low and grunting

Attributes [hide]

Arnold Marleigh, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs


Odo Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. His hair is golden, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: Odo was born with his mother's beautiful face. Over the years he perfected his riding and shooting skills. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Nature, Adventurer, In love. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Odo Clare, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 9 (-1)15 (+2)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with black stripes complete with hood. He is portly but not overly obese. His hair is black and very short. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Gerard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Sensitive, Hedonist. Bonds: Attractive, Military. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Gerard Barlow, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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