Adelard Ashton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: He seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 60 pp. Golden yellow topaz (1200 gp). Violet garnet (1200 gp). Violet garnet (1200 gp). Aquamarine (1200 gp).
Raymond Alby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Family, Enemies. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Giant, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Black star sapphire (400 gp).
Hubert Clare, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears red cloth garments or leather armor. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Hubert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Hubert was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is wracked by social anxiety.
Ideals: Artistic, Persistence. Flaws: Insane, Fearful. Bonds: Job. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Percival Read, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a brown handlebar mustache and slicked back brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Percival was born with his father's beautiful face. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp.
Bernard Cooper, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he dresses in brown turtlenecks beneath a black coat with tan slacks. He keeps his white hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Mason in town.
History: Born in the north to a Mason, Bernard learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Bernard was left his father's suit of armor and trained in its use and care. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and wants to open a new tavern
Ideals: Joker. Flaws: Insomniac. Bonds: Job, Military. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 16 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. Sapphire pendant on gold chain (2700 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
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