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NPC Generator

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Advanced [show]


Don Shirley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft violet waves gently in the breeze. He has a slight overbite and is overall scrawny. His brown hair is knotted and matted. His eyes are amber and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, his parents were killed by a drow raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants his loneliness to end; and money/treasure

Ideals: Logical. Bonds: Rich, Has a crush, Mentor, Enemies. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Don Shirley, Male Human Paladin 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)13 (+1) 14 (+2)17 (+3)
Skills Arcana +4, Athletics +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Golden yellow topaz (1400 gp). Onyx (40 gp).


Social Check DCs


Lance Addington, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His skin is fair and his fingers are delicate and long. He has a brown handlebar mustache and slicked back brown hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Lance hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Marry his brother to traveling adventurers; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Shy. Bonds: In love, Family. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Lance Addington, Male Human Bard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Shane Deighton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak. He carries a battered pickaxe and tarnished crossbow as well. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it; and retire the richest man in the west

Ideals: Fighting, Entrepeneur, Philantrophist. Bonds: Attractive, Immigrant, Rich. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Shane Deighton, Male Human Sorcerer 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Athletics +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Hugh Everly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear black tank tops with yellow pants. His brown hair and beard is wavy and long. His fierce hazel eyes like to dwell on things.

Personality: He exudes charisma. He is a tour de force of persuasion. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Hugh hails from a village terrorized by gnolls. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many gnolls want him driven away.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Nature. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Hugh Everly, Male Human Warlock 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 19 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 17 (+3)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Mori, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Sailor profession.

History: Cory was raised in a hard working conservative environment. Cory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has since lost track of the people in his past.

Motivation: To be a Sailor again; and several ex partners dislike his way of doing things and want revenge

Flaws: Addict. Bonds: Job, Nature, Family, Enemies. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Cory Mori, Male Human Paladin 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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