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NPC Generator

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Advanced [show]


Tim Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of longbows on his belt, each one with a aquamarine on the hilt. He has a long golden beard with little hanging trinkets. His green eyes peer out from beneath his feathered white hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Stylist, but he got bored and became a Glassblower. He has worked as a Glassblower like his father before him.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.

Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Slave, Job. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Tim Acton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Aldous Mori, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He is bald on top and has large silver tufts of hair around his ears. His fierce gray eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Aldous Mori, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Theodoric Elton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears rags and sports a simple walking cane. His blonde hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Theodoric took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: To prove his worth to the world.

Ideals: Athletic, Gifted. Flaws: Depressed, Impulsive. Bonds: Poor, Military. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Theodoric Elton, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 41 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 11000 cp. Amber (120 gp).


Social Check DCs


Chad Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His long blonde hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He feeds upon the attention of others.

History: Born in the west to a Beggar, Chad learned a great deal about his father's area of expertise. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He inherited the family business which he has now maintained for 7 years.

Motivation: A deep hatred of gnolls; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Chad Gladstone, Male Human Warrior 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 110000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Old masterpiece painting (1700 gp). Cloth of gold vestments (160 gp).


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black painted combat armor at almost all times. His red hair is singed and shortened. His green eyes peer out from beneath his feathered black hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, William studied abroad. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted druidic powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Healer

Voice: Indian accent

Attributes [hide]

William Dumph, Male Human Commoner 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Moonstone (80 gp). Blue quartz (13 gp). Star rose quartz (80 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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