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Advanced [show]


Theobald Everleigh, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His eyes are a pleasant green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Theobald has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Disease. Bonds: Attractive, Immigrant, Military. Occupation: Dyer

Voice: Spits and sputters

Attributes [hide]

Theobald Everleigh, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Moss agate (4 gp). Tourmaline (40 gp). 1 Minor magic item.


Social Check DCs


Balimaar Middleton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He has no hair. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Balimaar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Shy, Forgetful, Insane, Depressed. Bonds: Enemies. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Balimaar Middleton, Male Human Sorcerer 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)15 (+2) 16 (+3)16 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 700 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (120 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Randal Hastings, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown costume with the symbols of his god on his torso. His hair is cut close to his head. His eyes are a pleasant gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of eastern immigrants he idolized his mother. He worked as a nervous Jeweler and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Racist, Impulsive. Bonds: Immigrant, Job. Occupation: Jeweler

Voice: Speaks through clenched teeth

Attributes [hide]

Randal Hastings, Male Human Warrior 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)17 (+3) 14 (+2)13 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Gnome
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 800 gp. Star ruby (900 gp). Bloodstone (70 gp). Tourmaline (40 gp).


Social Check DCs


Charles Hadley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Dyer. His red hair is knotted and matted. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: He was raised in a mountains tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is greedy; and wants to raise his children well

Ideals: Justice. Flaws: Ugly. Bonds: Nature, Debt, Family, Rich. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Charles Hadley, Male Human Commoner 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)10 (+0) 17 (+3)11 (+0)
Skills Intimidation +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 60000 cp. Smoky quartz (30 gp). Rose (30 gp). Sard (30 gp).


Social Check DCs


Diggory Moreno, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, tan, dusty cloak. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He was taken from his home at a very young age. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He feels threatened by others; and he wants to meet his childhood hero

Flaws: Shy, Fearful. Bonds: Military, Adventurer, Slave. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Diggory Moreno, Male Human Ranger 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 9 (-1)18 (+4)
Skills Intimidation +6, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Solid gold idol (1200 gp).


Social Check DCs

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