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Advanced [show]


Conrad Copeland, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and prefers to wear violet clothing when he does not wear armor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are green and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: Born to a pair of adventurers, Conrad grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and wants to raise his children well

Flaws: Shy, Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Conrad Copeland, Male Human Bard 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1 Minor magic item.


Social Check DCs


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. He wears a colorful flower in his brown hair. His eyes are likewise violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. His father was a soldier and died while he was still young. Robert was left his father's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often

Ideals: Athletic. Bonds: Attractive, Religious, Adventurer, Military. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Robert Denholm, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 11 (+0)18 (+4)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Diggory Melancon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length golden hair. He has a dull look in his blue eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his mother. In his 13th year, his parents were killed by a orcs raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Logical, Fighting. Bonds: Poor, Job, Enemies. Occupation: Bricklayer

Voice: Relaxed voice

Attributes [hide]

Diggory Melancon, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 5 (-3)17 (+3)
Skills Animal Handling -1, History +4
Senses Passive Perception 7
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 23000 cp.


Social Check DCs


Hunter Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hunter is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Hunter grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now travels the world, in search of power and loot.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Justice. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Hunter Charlton, Male Human Bard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 8 (-1)10 (+0)
Skills History +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Chrysoberyl (40 gp). Chrysoberyl (40 gp). Carnelian (50 gp).


Social Check DCs


Wymar Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is unkempt and raggedy. This amber eyed southerner is not easily forgotten.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the south. In his 11th year, his parents were killed by a dire rats raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor, Enemies. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Wymar Ainsley, Male Human Monk 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)11 (+0) 14 (+2)14 (+2)
Skills Religion +3, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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