Ernest Dryden, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He sports a long brown beard, and similarly colored long hair. His amber eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's in love; and he wants to get laid
Ideals: Gifted, Artistic, Justice. Flaws: Shy. Bonds: Attractive, Has a crush. Occupation: Marshal
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 400 gp.
Gerald Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He wears a colorful flower in his white hair. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gerald was raised in a hard working conservative environment. His childhood dream was to be a Architect, but he was a colossal failure. He has achieved small success as a Animal Trainer.
Motivation: To be a Architect again; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Slave, Job. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 11000 cp.
Chad Clifton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has a large white mantle and cape that has been intricately interwoven into his brown robe. He is bald on top and has large red tufts of hair around his ears. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Elven, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: Onyx (40 gp). Jasper (40 gp). Golden yellow topaz (400 gp).
Nicholas Redfield, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow shirt with thin black vertical stripes and grey pants. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Nicholas grew up listening to his mother's many stories. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Insomniac, Impulsive. Bonds: Adventurer, Religious. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Celestial, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Fire opal (1200 gp).
Odo Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He wears his auburn hair up. He wears an eyepatch.
Personality: Odo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born in a small village he learned the ways of the warrior from his father. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Farmer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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