Anthony Clive, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. He wears a feathered hat to hide his balding. He has green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: In love, Rich. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 5 (-3) | 13 (+1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp. 2 Thunderstones.
Thomas Bradford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He likes to wear ponchos typically of a light tan in addition to tight pants, marred by chocolates. His hair, while still mostly chestnut, has prominent grey streaks. His hazel unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Thomas was raised in a hard working conservative environment. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg
Flaws: Ugly, Disease, Antagonistic, Impulsive. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Hunter Adley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His silver hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Over the years he perfected his riding and shooting skills. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and to unite with his brother
Ideals: Passionate, Artistic. Bonds: Attractive, Nature, Job, Family. Occupation: Doctor
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Giant, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Windsor, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: Wants to have a good time and be beloved.
Ideals: Disciplined, Optimist, Artistic, Gifted. Bonds: Attractive. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp. Peridot (30 gp). Obsidian (9 gp). Black pearl (1200 gp). Violet garnet (1200 gp).
Lance Sutherland, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears just a brown suit. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: Aggressive, abrasive, and angry, Lance embodies much of what other species detest in the Humans. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Lance hails from a village terrorized by brigands. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in hand crossbow use. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate.
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