Randal Rylan, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He has a large green mantle and cape that has been intricately interwoven into his black robe. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised in a mountains tribe. His family was turned out during the war. He and his family wandered west to less war torn lands. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: To be a Locksmith again; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: PTSD. Bonds: Job, Nature. Occupation: Server
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 600 gp. Banded agate (5 gp). Alexandrite (1000 gp). Jet (90 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item.
Reynard Fidget, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears his silver hair down. His blue unseeing eyes seem to look past you.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.
History: Reynard hails from a village terrorized by illithids. In his 17th year, his parents were killed by a illithids raid, leaving Reynard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away
Ideals: Logical. Flaws: Ugly, Disease, Shy. Bonds: Enemies. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Roger Halsey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he typically wears a sleeveless long coat of deep green leather and dull red iron scale mail. His hair is white, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.
History: Roger was raised in a hard working conservative environment. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Roger's father didn't care for him much, and the feeling was mutual. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: To be a Roofer again; and wants to open a new tavern
Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40 pp. 1 Full Plate. 1 Banded mail. 1 Half-Plate. 1 Chain shirt.
Gilbert Redfield, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tight fitting brown shirt and pants. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He's also a talented Junk Dealer, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to be a junk dealer again
Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Glassblower
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 6000 cp.
Hugh Stratford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, red cloak. He has no hair. He has gray eyes and a red hat with a green feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Nature, Religious, Enemies. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 12 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
Possessions: 1600 gp. Azurite (14 gp). Deep blue spinel (1200 gp). Moss agate (14 gp). Canary diamond (3000 gp). Jacinth (3000 gp). Tiger eye turquoise (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!