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NPC Generator

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Advanced [show]


Don Kendal, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His hair is long and chestnut with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south, but his parents moved at a very young age to the west. He worked as a nervous Guard and found it very stressful. He has achieved small success as a Guard.

Motivation: His relatives are trying to arrange a marriage; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Don Kendal, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3 Alchemist’s fire. 2 Smokesticks.


Social Check DCs


Adam Marlee, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man sports grey clothing, slightly heavier than average wear, and a wedding ring on his left hand. He has a blonde handlebar mustache and slicked back blonde hair. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Adam isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him; and a deep hatred of drow

Ideals: Impeccable. Flaws: Disease. Bonds: In love, Immigrant, Enemies. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Adam Marlee, Male Human Bard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)10 (+0) 14 (+2)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Norman Blakeley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a green cloak and cross-gartered pastel stockings. His long golden hair is drawn into a two foot long braid. He has green eyes and a green hat with a pastel feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was always a brilliant, if unscrupulous mind. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Joker, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Norman Blakeley, Male Human Expert 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)8 (-1) 13 (+1)8 (-1)
Skills Nature +2, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Reynard Alton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a blue and black robe with the hood down. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He acts crazy and hedonistic. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Reynard was born the youngest of three triplets. Reynard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Adventurer, Family, Nature. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Reynard Alton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


John Alton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now owns his own business.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

John Alton, Male Human Aristocrat 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 13 (+1)17 (+3) 12 (+1)12 (+1)
Skills Performance +4, Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Giant
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 600 gp. Blue quartz (5 gp). Fire opal (900 gp).


Social Check DCs

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